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The Elder Scrolls Online The Elder Scrolls Online
     Interview Interview
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Seite / Datum Leseprobe
netzwelt.de
29.08.2013
Deutsch
The Elder Scrolls Online: Interview mit Game-Director Matt Firor

Auf der Gamescom trafen wir Matt Firor seines Zeichens Chef von Zenimax Online und leitender Game-Director von The Elder Scrolls Online. Wir sprachen mit dem charismatischen Spielentwickler über das Bezahlsystem, die Unterschiede zwischen PC und Konsole, geplante Add-ons und den Singleplayer.

netzwelt: Matt, eine letzte Frage. Möchtest du noch irgendetwas zu TESO loswerden?

Matt Firor: Natürlich! Für uns ist TESO das nächste richtige Elder Scrolls-Spiel. Wenn du dich im Anschluss hinsetzt und es spielst, wirst du merken, dass es sich wie Skyrim und Oblivion anfühlt. Das Kampfsystem ist das Selbe, ebenso wie die Steuerung und die Grafik. Auch die Nutzeroberfläche wurde sehr minimalistisch gehalten, es ist nicht so wie in traditionellen MMO-Spielen, wo du mit haufenweise Anzeigen und so überrumpelt wirst. Unser Ziel ist es, ein klassisches Elder Scrolls-Spiel zu machen - nur eben mit Mitspielern.
gameswelt.tv
27.06.2013
Deutsch
Video-Interview mit Brian Wheeler

Brian Wheeler ist bei ESO für das PvP zuständig. In unserem Interview spricht er ausführlich darüber.
derstandard.at
24.03.2013
Deutsch
Wie ESO MMO-Primus "World of WarCraft" die Stirn bietet

Der GameStandard sprach mit Chefentwickler Matt Frior über die nächste große MMO-Hoffnung

Drei Jahre waren seit dem Start von "World of WarCraft" vergangen und in der Branche stellte sich die Gewissheit ein, dass Online-Rollenspiele das nächste große Ding am Videospielhorizont sind. Das im sonnigen Kalifornien angesiedelte US-Studio Blizzard Entertainment lieferte gerade die erste Erweiterung für sein von Millionen zahlenden Kunden gespieltes Fantasy-Epos aus, als sich 2.600 Meilen entfernt an der Ostküste in Maryland ein Kreativteam des Herausgebers Zenimax formierte, um die Grundpfeiler seiner eigenen Online-Welt zu setzen. Mit dem bunten, comichaften Universum "WarCrafts" hatte diese Vision allerdings wenig gemeinsam. Branchenveteran Matt Firor und seine Mitarbeiter bei Zenimax Online machten sich an die Arbeit, um eine der umfassendsten Rollenspiel-Legenden ins Online-Zeitalter zu überführen.
tamrielfoundry.com
04.03.2013
Englisch
Tamriel Foundry Interview: Dan Dunham

Tamriel Foundry was given the opportunity to pose some questions to Dan Dunham, technical director at ZeniMax Online Studios. Dan was one of the founding members of the ZOS team, and his hard work on creating both the game engine and its megaserver technology are extremely important contributions to the development of The Elder Scrolls Online. I’d like to thank Dan for taking the time to answer some general questions about these two core features, and I hope you find his responses interesting.
digitalspy.co.uk
17.02.2013
Englisch
ESO interview: The beta, first person and Skyrim

After churning in the rumour mill for years on end, Bethesda finally confirmed that a massively multiplayer online version of Elder Scrolls was in the work last year.

And it's a hefty undertaking, combining the expansive, freeform exploration the series is known for with the social aspects of the genre.

We chat with game director Matt Firor about the upcoming beta, first person controls, how the team put multiplayer elements into Elder Scrolls and the realm of Skyrim.
idigitaltimes.com
04.02.2013
Englisch
Elder Scrolls Online' Beta: Skill Trees, Player Customization, New Combat Details And More From 'ESO' Creative Director Paul Sage

The Examiner managed to pry a few additional details on "Elder Scrolls Online" out of the game's creative director, Paul Sage, during an interview last week. Sage confirmed that the game's combat system will definitely require a degree of finesse, with basic attack/defense maneuvers mapped to players' left and right mouse buttons and attacks of varying strength tied to longer clicks. "Elder Scrolls Online" players will also have the ability to map six commonly used skills to their 1-6 keys, a genre staple that many likely already expected when "Elder Scrolls Online" was officially announced last year.
guardian.co.uk
29.01.2013
Englisch
Elder Scrolls Online set to prove (very) big is still beautiful (the first of two interviews)

In the first of two interviews, game director Matt Firor explains the thinking behind the game and why pockets can't be picked

Everything about the Elder Scrolls is big. From Daggerfall's mind-boggling 188,000 square miles, a virtual space twice the size of Great Britain, to Skyrim's blockbuster sales figures and right down to the sheer amount of plants in Oblivion, this is scale at its most all-encompassing. So it's no surprise that The Elder Scrolls Online (TESO), the series' first massively multiplayer online game (MMOG), looks like it's going to be just that - massive.
guardian.co.uk
28.01.2013
Englisch
Elder Scrolls Online: How PVP allow players total control

Part II of our exclusive interview with game director Matt Firor focuses on player v player battles

This is part II of an interview with Matt Firor, game director of The Elder Scrolls Online. Find part I here.

Elders Scrolls Online splits players into three factions, and the rivalry between them is what its player v player system is built on. This is also an area where game director Matt Firor's previous work has particular relevance; the standout title on a long CV being Mythic's Dark Age of Camelot. Released in 2001 and still running, Camelot had an asymmetric take on PVP termed Realm v Realm constructed around three very different factions, and is still considered one of, if not the benchmark, for MMOG PVP design.
examiner.com
28.01.2013
Englisch
Paul Sage talks 'Elder Scrolls: Online'

We recently spoke with ZeniMax Online Studio’s creative director, Paul Sage about the hottly anticipated Elder Scrolls Online. Paul was kind enough to tell us what he could about the game but some of our questions had to remain in secret until a later date.

What is the background and setting for the game please?

The game is set in the Second Era before the rise of the Septim Dynasty almost 1000 years before the events in Skyrim. The old Empire is in disarray, and recently three powerful Alliances of nations have risen up on the continent of Tamriel. As each of these Alliances gathers for war against the others, they are almost oblivious to the fact that a dark pact between a Daedric prince and the rulers of the crumbling Empire threatens the world.
3news.co.nz
24.01.2013
Englisch
Elder Scrolls Online interview - Matt Firor

The Elder Scrolls series has wowed gamers the world over with its mix of epic fantasy lore, first-person action and open-world exploration.
Most recently, The Elder Scrolls V: Skyrim was released in 2011 and received massive acclaim, including several Game of the Year awards.
The idea of using the world of Tamriel created in the Elder Scrolls games to create a MMO (massively multiplayer online game) like World of Warcraft has caused much excitement since it was announced last year.
Yesterday, the beta testing period opened for registration, allowing interested gamers to sign up for a chance to try The Elder Scrolls Online early.
I spoke to Matt Firor, game director at developer Zenimax Online Studios, to find out more about what players have to look forward to.
bild.de
22.01.2013
Deutsch
Das Online-Rollenspiel des Jahres sucht erste Helden!
Exklusiv-Interview mit Chef-Produzent Matt Firor


Das Online-Rollenspiel "The Elder Scrolls Online" sucht echte Helden! Ab sofort können sich Fans der Rollenspiel-Reihe (Skyrim, Oblivion) für den ersten Beta-Test registrieren.
Worum geht's?


Die Rollenspiel-Reihe "The Elder Scrolls" läuft bereits seit fast 20 Jahren. Mit mehr als 10 Millionen verkauften Spielen war zuletzt der fünfte Teil Skyrim mega-erfolgreich. Jetzt können erstmals tausende Spieler gemeinsam die riesige Fantasy-Welt erkunden. Kommt hier endlich ein ernstzunehmender Konkurrent für "World of Warcraft"? Der kinoreife Video-Trailer zeigt eine dramatische Schlacht im "Herr der Ringe"-Stil!

Wir haben exklusiv mit Chef-Produzent Matt Firor gesprochen.
mmohuts.com
24.10.2012
Englisch
Elder Scrolls Online Reveal Interview

DizzyPW was invited along with a small group of hand picked MMORPG enthusiasts to travel to Zenimax Studios in Maryland last week for the first ever hands-on gameplay with Elder Scrolls Online. Following a 6 hour play session he had a chance to sit down with the Game Director Matt Firor to get a feel for the basics of the title including the world reveal of their Megaserver technology and incorporation of social media into in-game faction creation. With the popular elements of both Skyrim and major MMORPGs being melded into one AAA title, there's plenty of reason to be excited for Zenimax's upcoming beta plans.
curse.com
24.10.2012
Englisch
The Elder Scrolls Online Press Event: Interview with Lead Gameplay Designer

We've already brought you some exclusives from The Elder Scrolls Online press event in Baltimore, but today we're laying out some more information to chew over: We managed to get some time with Nick Conkle, Lead Gameplay Designer, and ask him some questions!

The Elder Scrolls Online has been in development for several years and of course is based on the legendary Elder Scrolls series, allowing players to explore the universe with others. Stay tuned for more updates, and be sure to check out our Skyrim Wiki for backstory on the game's universe.
tamrielfoundry.com
22.10.2012
Englisch
Developer Interview: Brian Wheeler

During my visit to the ZeniMax Online Studio I had the chance to sit down for a long conversation with Brian Wheeler, Lead PvP Designer for The Elder Scrolls Online. We have known for a while that three faction RvR in Cyrodiil is one of the crown jewels of TESO endgame, but the details on how this system functions have been a bit unclear. Our interview revealed an amazing number of details about how the alliance war works, and the mechanics involved in large scale PvP in TESO.

This interview is a bit lengthy, but the amount of information covered is awesome. We talk about a ton of topics including campaigns, victory conditions, open world pvp, objectives, alternate advancement, stealth, and keep sieges. I encourage all of you to click through, read on, and check it out!
tamrielfoundry.com
22.10.2012
Englisch
Developer Interview: Matt Firor and Paul Sage

During my visit to ZeniMax Online Studios I had the amazing opportunity to sit down and talk to the two most influential people behind the development of The Elder Scrolls Online. Matt Firor, game director for Elder Scrolls Online is a titan of the MMO industry and a personal hero of mine for his work on Dark Age of Camelot. Paul Sage is the game's creative director, overseeing that the projects vision and core philosophy is preserved. These guys are both amazing people and are incredibly passionate for their craft and for the gaming experience they are creating. Click through to check out the full interview.
strategyinformer.com
22.10.2012
Englisch
The Elder Scrolls Online Interview (PC)

After going hands-on with the game for several hours we got the chance to sit down with Nick Konkle, the Lead Gameplay Designer for The Elder Scrolls Online. We grill him on where single player meets MMOs, making players feel epic, and the game's influences.
mmoreporter.com
22.10.2012
Englisch
Elder Scrolls Online - Paul Sage Interview and Screenshots

At the recent preview day for Elder Scroll Online at the Zenimax studio, we sat down after our epic gameplay session to talk to Paul Sage, Creative Director, to talk about some different gameplay elements, including combat and character progression.

In the next few days, we'll be releasing a podcast with more information about the preview day, as well as some detailed thoughts on the game itself!
mmoreporter.com
22.10.2012
Englisch
Elder Scroll Online - Matt Firor Interview and Screenshots

We recently visited Zenimax's studio in Baltimore to take part in a preview event showcasing Elder Scrolls Online. With some presentations and most importantly, tons of hands-on game time, we had a really good chance to get a sneak peek at the game's potential. In the next few days, we'll be releasing a podcast with more information about the preview day, as well as some detailed thoughts on the game itself!

We sat down at the end of the day with Matt Firor, Game Director, to talk about what the game brings to the MMO space.

Head over here to take a look at our interview with Paul Sage, Creative Director for Elder Scrolls Online. In the next few days, we'll be releasing a podcast with more information about the preview day, as well as some detailed thoughts on the game itself!
mmoattack.com
22.10.2012
Englisch
The Elder Scrolls Online Interview with Brian Wheeler

The Elder Scrolls Online is a MMORPG being developed by ZeniMax Online Studios, to be released in 2013. The game is part of The Elder Scrolls video game franchise. Kirk from http://mmoattack.com had the opportunity to interview the PvP Director at Zenimax Online Studios, Brian Wheeler. We asked many questions about the game including how they are going to live up to the success of Skyrim, how they will incorporate PvP into the title and more ...
mmoattack.com
22.10.2012
Englisch
The Elder Scrolls Online Interview with Matt Firor

The Elder Scrolls Online is a MMORPG being developed by ZeniMax Online Studios, to be released in 2013. The game is part of The Elder Scrolls video game franchise. Kirk from http://mmoattack.com had the opportunity to interview the Game Director at Zenimax Online Studios, Matt Firor. We asked many questions about the game including how they are going to live up to the success of Skyrim, how they will incorporate PvP into the title and more ...
curse.com
22.10.2012
Englisch
Curse Interviews Matt Firor from The Elder Scrolls Online, New Screenshots Revealed!

In the above video, we sit down with Matt Firor, director of The Elder Scrolls Online, and ask him questions about the game. We also managed to secure some sweet screenshots, showcasing new bosses, environments and classes!
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